![]() ![]() Many new worldstates were created, as well as town overrides. Animals are more fleshed out, in every way. ![]() New mechanics were also introduced, in an effort to fix what some may view as "broken" mechanics, in Kenshi vanilla.(An example would be shopkeepers and their guards' reaction to attack a player sneaking in their shops now). The enemy to leave you face down in the sands can be just around the corner until the mid-late game now.įactions are now more dynamic and have a much better selection of armor and weaponry. The feeling of never being settled or having enough permeates the entire experience. The early game feel has been extended well into the mid-late game, with how desperate and difficult the world around the player can be. If it is in the vanilla lore/dialogue, UWE expanded upon it.(Such as the Grievewraith monsters of myth and lore or Hamut's wife, Lena, being found at a slave town) Theft, looting, and stealth have been completely reworked to actually give the player a challenge. The world is more fleshed out, with more to do and more to see. Vanilla mechanics and lore were taken and expanded upon, instead of trampled. Universal Wasteland Expansion sets out to expand the world of Kenshi in many ways. A singularly developed mod with one vision and executed by one person. ![]()
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